![]() ![]() If you are on a system with an integrated AMD Radeon graphics device (APU) and no discrete graphics card then DO NOT proceed with the installation of this modification.įor one user on this configuration, the game started displaying very stretched (wrong aspect ratio) and this issue did not undo itself even after a full reinstall of OMSI or adjusting graphics control panel options.Operating System (OS) - Windows 7 & above.Please do not continue onto the installation section. If it is not listed on either of the above pages, then your graphics card is not compatible with Vulkan (and thus DXVK). Graphics Card - Use your browser's Find In Page option to search for your graphics card in this list.Only use this modification when you are not in a position to lose any work.īefore proceeding, you should check if your system supports Vulkan: stop loading tiles) which could ruin hours of your work. It is possible that your game could become unstable (e.g. Remember that if stability is important to you, it is not recommended to use this modification during important times, such as Bus Company Simulator drives or Virtual Transportation Group meetings. It might not result improved experience and could cause instability. Using DXVK with OMSI 2 also reaps some benefits, listed in the section below.Īs with any major modification to software, please be aware that this is not guaranteed to work the same across all systems. Grand Theft Auto IV is a very notable example with many users experiencing near complete elimination of the game's infamous stuttering & frame dropping issues. In-fact: using DXVK on older DirectX 9 games has usually reaped the most performance improvements compared to newer games. In comparison, Vulkan is a much more optimised & modern API. The notable part here, however, is that in comparison to DirectX, Vulkan can perform better and with less stuttering in some games, although it is somewhat dependant on what hardware you are using.įurthermore, OMSI 2 uses DirectX version 9 which is quite outdated now and is no longer used by most games. Although it is intended for use under Linux via Wine, it can be used on Windows to the same effect.Īll of this is, of course, of no use to us. ![]() It translates DirectX API calls to Vulkan calls by providing a translation layer to the game. Vulkan is another graphics API that solves this problem because it is cross-platform (i.e., it can be run on Windows, macOS & Linux).ĭXVK uses this to solve the cross-platform compatibility problem that DirectX has. So, even if a Windows only game can be emulated on platform such as macOS or Linux (achieved via Wine), if it uses DirectX, it is likely that it will run into issues (of any severity) or fail to run at all. Although it is very popular amongst developers, it is only officially supported on Windows, as with any DirectX version. OMSI 2, by default, uses DirectX for this. In layman's terms, graphics APIs are what developers (in this case, M-R Software - the creators of OMSI 2) use to make their applications utilise your graphics card to render graphical elements. To understand the point of DXVK, you must first understand the concept of a graphics API (Application Programming Interface). ![]()
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